- Task: Drawing Shapes Objective: Create a program that draws different shapes on the screen.
Instructions: - Use the “Pen” extension to draw shapes. - Create a script that draws a square, a triangle, and a circle. - Customize the color and size of the shapes. - Experiment with different angles and lengths to create unique shapes.
- Task: Interactive Story Objective: Create an interactive story using Scratch.
Instructions: - Use the “Backdrop” extension to set the background for your story. - Create sprites for characters and objects in your story. - Use the “Events” blocks to trigger different actions. - Add dialogue and narration using the “Speech” blocks. - Make the story interactive by allowing the user to make choices that affect the outcome.
- Task: Catching Game Objective: Create a game where the player catches falling objects.
Instructions: - Use the “Events” blocks to start the game when the green flag is clicked. - Create a sprite for the player character. - Use the “Motion” blocks to move the player left and right. - Create falling objects using sprites and the “Looks” blocks. - Use the “Sensing” blocks to detect collisions between the player and the falling objects. - Keep score by incrementing a variable when the player catches an object.
- Task: Virtual Pet Objective: Create a virtual pet that responds to user interactions.
Instructions: - Create a sprite for the virtual pet. - Use the “Events” blocks to start the pet’s behavior when the green flag is clicked. - Use the “Looks” blocks to change the pet’s appearance based on its mood. - Use the “Sound” blocks to add sound effects when the pet is interacted with. - Use the “Sensing” blocks to detect user interactions, such as clicking or dragging the pet. - Add different actions and animations for the pet’s responses to user interactions.
- Task: Maze Game Objective: Create a game where the player navigates through a maze.
Instructions: - Use the “Backdrop” extension to set the maze as the background. - Create a sprite for the player character. - Use the “Motion” blocks to move the player up, down, left, and right. - Use the “Sensing” blocks to detect collisions with walls or the maze boundaries. - Add a win condition by reaching a specific point in the maze. - Add a timer to track the player’s time to complete the maze.
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