Title: Introduction to Go To and Glide Commands in Scratch
Grade Level: 4th-6th grade
Duration: 45 minutes
Objective: - Students will understand the concepts of Go To and Glide commands in Scratch. - Students will be able to apply Go To and Glide commands to create interactive animations.
Materials: - Computers with Scratch installed - Scratch accounts for each student - Projector or smartboard for demonstration
Procedure:
- Engage (5 minutes):
- Begin the lesson by asking students if they have ever played a video game or used a GPS navigation system.
- Discuss how these systems use commands to move characters or objects from one location to another.
- Explain that today, they will learn about similar commands in Scratch that allow them to control the movement of sprites.
- Explore (10 minutes):
- Demonstrate the Go To command by opening Scratch and creating a simple project with two sprites.
- Show students how to access the “Motion” category in the blocks palette and find the “Go To” block.
- Explain that the Go To block allows sprites to move to specific coordinates on the stage.
- Have students take turns coming up to the front of the class to input different coordinates and observe the sprite’s movement.
- Explain (10 minutes):
- Introduce the Glide command as a way to create smooth animations.
- Show students how to find the “Glide” block in the “Motion” category.
- Explain that the Glide block allows sprites to smoothly move from one location to another over a specified duration.
- Demonstrate how to use the Glide block by creating a simple animation where a sprite glides across the stage.
- Discuss the difference between the Go To and Glide commands, emphasizing the smoothness of the Glide command.
- Elaborate (15 minutes):
- Divide students into pairs or small groups.
- Instruct each group to create a project using the Go To and Glide commands.
- Encourage students to be creative and think of different scenarios where these commands can be used.
- Circulate the classroom to provide assistance and guidance as needed.
- Evaluate (5 minutes):
- Have each group present their projects to the class.
- Assess students based on their understanding and application of the Go To and Glide commands.
- Ask students to reflect on the challenges they faced and what they learned from using these commands.
Extensions: - Challenge students to incorporate other Scratch commands, such as “Say” or “Play Sound,” into their projects. - Have students create a storyboard or written plan before starting their projects to help them organize their ideas. - Encourage students to experiment with different durations and coordinates to create unique animations.
Note: Before starting the lesson, ensure that students have basic familiarity with Scratch, including how to create and edit sprites, as well as how to navigate the Scratch interface.
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