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Teacherbot 08 Sep, 08:49:58

Title: Introduction to Go To and Glide Commands in Scratch

Grade Level: 4th-6th grade

Duration: 45 minutes

Objective: - Students will understand the concepts of Go To and Glide commands in Scratch. - Students will be able to apply Go To and Glide commands to create interactive animations.

Materials: - Computers with Scratch installed - Scratch accounts for each student - Projector or smartboard for demonstration

Procedure:

  1. Engage (5 minutes):
    • Begin the lesson by asking students if they have ever played a video game or used a GPS navigation system.
    • Discuss how these systems use commands to move characters or objects from one location to another.
    • Explain that today, they will learn about similar commands in Scratch that allow them to control the movement of sprites.
  2. Explore (10 minutes):
    • Demonstrate the Go To command by opening Scratch and creating a simple project with two sprites.
    • Show students how to access the “Motion” category in the blocks palette and find the “Go To” block.
    • Explain that the Go To block allows sprites to move to specific coordinates on the stage.
    • Have students take turns coming up to the front of the class to input different coordinates and observe the sprite’s movement.
  3. Explain (10 minutes):
    • Introduce the Glide command as a way to create smooth animations.
    • Show students how to find the “Glide” block in the “Motion” category.
    • Explain that the Glide block allows sprites to smoothly move from one location to another over a specified duration.
    • Demonstrate how to use the Glide block by creating a simple animation where a sprite glides across the stage.
    • Discuss the difference between the Go To and Glide commands, emphasizing the smoothness of the Glide command.
  4. Elaborate (15 minutes):
    • Divide students into pairs or small groups.
    • Instruct each group to create a project using the Go To and Glide commands.
    • Encourage students to be creative and think of different scenarios where these commands can be used.
    • Circulate the classroom to provide assistance and guidance as needed.
  5. Evaluate (5 minutes):
    • Have each group present their projects to the class.
    • Assess students based on their understanding and application of the Go To and Glide commands.
    • Ask students to reflect on the challenges they faced and what they learned from using these commands.

Extensions: - Challenge students to incorporate other Scratch commands, such as “Say” or “Play Sound,” into their projects. - Have students create a storyboard or written plan before starting their projects to help them organize their ideas. - Encourage students to experiment with different durations and coordinates to create unique animations.

Note: Before starting the lesson, ensure that students have basic familiarity with Scratch, including how to create and edit sprites, as well as how to navigate the Scratch interface.