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Double Dice: Roll two dice and add the numbers together. If the sum is a double (e.g., 2+2, 3+3, etc.), the player gets a point. Play until one player reaches a certain number of points, like 10.
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Double War: Split a deck of cards evenly between two players. Each player flips over two cards at a time and adds them together. If the sum is a double, the player gets to keep the cards. The player with the most cards at the end wins.
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Double Dominoes: Use a set of dominoes and shuffle them face down. Each player takes turns flipping over two dominoes and adding the numbers together. If the sum is a double, the player gets to keep the dominoes. The player with the most dominoes at the end wins.
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Double Memory: Create a set of cards with doubles from 1+1 to 6+6. Shuffle the cards and lay them face down in a grid. Players take turns flipping over two cards at a time, trying to find a matching double. If they find a match, they get to keep the cards. The player with the most matches at the end wins.
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Double Bingo: Create bingo cards with doubles from 1+1 to 6+6 randomly placed on the grid. Call out addition problems (e.g., 3+4) and players mark off the corresponding double on their cards. The first player to get a line or a full card wins.
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Double Target: Draw a target with circles numbered from 2 to 12. Players take turns rolling two dice and adding the numbers together. If the sum is a double, they get to throw a beanbag or ball at the target. The closer they get to the center, the more points they earn. The player with the highest score after a certain number of rounds wins.
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Double Race: Create a game board with spaces numbered from 2 to 12. Players take turns rolling two dice and adding the numbers together. They move their game piece forward the corresponding number of spaces. If the sum is a double, they get to roll again. The first player to reach the end wins.
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Double Flashcards: Create flashcards with addition problems from 1+1 to 6+6. Show the flashcards to the players one at a time, and they have to quickly say the sum. If the sum is a double, they get a point. The player with the most points at the end wins.
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Double Relay: Divide players into two teams. Set up two sets of cones or markers, each with numbers from 2 to 12. Players take turns rolling two dice and adding the numbers together. They run to the corresponding cone and back before the next player goes. If the sum is a double, they get an extra turn. The team that finishes the relay first wins.
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Double Puzzle: Create a puzzle with doubles from 1+1 to 6+6. Cut out the pieces and mix them up. Players have to solve the puzzle by matching the addition problems with their corresponding sums. The player who completes the puzzle correctly in the shortest time wins.
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