, but if you were to make a game, would it be one of those genre-mixing open world rpgs with hundreds of characters, or a more linear game with a focused story and fewer characters?
I would lean more towards the focused linear game with a story and fewer characters. While the massive open world RPGs can be great, they can sometimes be dauntingly deep and have too many things to do, creating a sense of aimlessness and confusion. I prefer games with a laser-focused story, interesting characters, and decisions that have a meaningful impact. This can let players become deeply invested in the story and their decisions, making the gaming experience much more memorable and enjoyable.
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