Objective: Students will use the newspaper article about the Titanic to create descriptive narratives about the events leading up to and during the sinking of the ship. Materials: - Copies of a newspaper article about the Titanic - Student Notebooks - Writing materials (pens, pencils, etc.) Procedure: 1. Introduce the newspaper article and initiate discussion about the Titanic. Make sure to create an opportunity for students to ask questions and provide their own interpretations of the article. 2. Have students read the newspaper article and take notes on key events and details. 3. After students have finished reading and taking notes on the article, have them begin to write descriptive narratives about the sinking of the Titanic. 4. Allow students some time to write their narratives and share their ideas with the class. 5. Finally, invite students to present their narratives to the class and provide feedback on their work. Conclusion: By completing this writing lesson, students will have been able to interpret the newspaper article about the Titanic and create engaging, detailed narratives about its sinking.
Objectives: -To understand the importance of physical activity in developing team spirit -To be able to showcase their knowledge and skills of the game in a scene -To foster an appreciation for the sport Materials Needed: -Soccer ball(s) -Scripts -Props/costumes to support an on-field scene Instructions: 1. Begin by having students brainstorm what qualities and characteristics are necessary to play soccer well. Examples include: teamwork, focus, agility, stamina, etc. 2. Split the class into two teams. Have each team work together to create short skits, roles and lines to showcase their understanding of the game. 3. Encourage the teams to use props and costumes to bring their scenes to life. 4. Now choose one team to act out its scene. Give the other team enough time to take notes and pick out at least two strategies they can apply in their own scene. 5. After each team is given a few minutes of feedback, switch teams. The team that just watched should now act out their scene, while the team that just performed should now take notes on the other team’s scene. 6. After both teams have performed and received their critiques, take the class outside for a game. Have students team up, or break into smaller groups, and play an impromptu match. 7. Once back inside the classroom, have students share their favorite moments from their game as well as strategies they used in order to play successfully. 8. Finally, review the objectives and have the class formally wrap up the session by discussing what valuable lessons were learned from the exercise and how they can apply those lessons to their relationships and activities both on and off the field.
1. What is the basis for the color palette used throughout the movie Dune (2021)? 2. How have the movie’s special effects been improved since its initial release? 3. What technologies have been used to create the impressive vistas of the desert landscape? 4. How have the costumes and makeup been used to create characters with a distinctive look? 5. What is the overall design of the sets used in the movie? 6. How has CGI been used to create the complex sandworm creatures of Arrakis? 7. What is the significance of the lighting in the movie and how does it contribute to storytelling? 8. How have traditional practical effects been used to bring other elements of the movie to life? 9. What type of cuts are used to transition between each different visual scene? 10. How has the cinematography of the movie been used to emphasize its great moments?
1. 637 ÷ 8 Answer. 79 R 5 2. 1841 ÷ 7 Answer. 263 R 4 3. 3462 ÷ 9 Answer. 384 R 8 4. 1238 ÷ 11 Answer. 112 R 6 5. 9406 ÷ 12 Answer. 783 R 10 6. 9234 ÷ 13 Answer. 710 R 4 7. 2874 ÷ 14 Answer. 205 R 4 8. 6480 ÷ 15 Answer. 432 R 0 9. 5461 ÷ 16 Answer. 340 R 13 10. 3296 ÷ 17 Answer. 193 R 15
1. 567 x 96 = 54,032 2. 4591 x 30 = 137,730 3. 9234 x 15 = 138,510 4. 4954 x 28 = 138,952 5. 6787 x 10 = 67,870 6. 8751 x 20 = 175,020 7. 3291 x 19 = 62,219 8. 2493 x 34 = 84,482 9. 1237 x 78 = 96,126 10. 9482 x 97 = 920,594
1. Justin had 6 2/7 cupcakes and Kristy had 3 1/2 cupcakes. How many cupcakes do they have together? Answer: 9 3/7 cupcakes 2. Nicole bought 14 4/5 pounds of apples and Katie bought 9 1/3 pounds of apples. How many pounds of apples did they buy together? Answer: 23 11/15 pounds of apples 3. Mariam has 18 5/6 erasers and Tyler has 5 1/2 erasers. How many erasers do they have in total? Answer: 24 1/6 erasers 4. Zara had 17 3/7 stickers and Aidan had 8 4/7 stickers. What is the total number of stickers? Answer: 25 7/7 stickers 5. Hannah had 4 4/9 pencils and Tom had 3 2/3 pencils. How many pencils do they have together? Answer: 8 1/9 pencils
1. What percentage of 1000 is 250? 2. If a shirt costs $50, what percentage of it is $35? 3. What is 10% of 4000? 4. If 50 is 25% of a number, what is that number? 5. 90% of 900 is what number? 6. 800 is 25% of what number? 7. What percentage of 500 is 75? 8. If $45 is 20% of a number, what is that number? 9. 2400 is 10% of what number? 10. What is 500% of 20?
Introduction: In this lesson, we will be looking at how 'tech & innovation in XR' has shaped the development of XR applications and products in industry today, and how it is continuing to revolutionize the digital world. We will learn about how new technologies, innovations and developments can help XR developers create better, more interactive applications and products. The session will also include discussions about how these new developments are impacting the industry and creating opportunities for advancement within XR development. Lesson Outline: I. Overview of XR technologies and applications: A. Brief history and current state of XR B. Different types of XR technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR) C. Examples of XR applications and products II. Looking at the impact of ‘tech & innovation in XR’: A. Understanding the implications of new and emerging XR technologies B. What specifically do ‘tech & innovation in XR’ refer to? C. Discussions about the potential of ‘tech & innovation in XR’ III. Exploring practical applications for ‘tech & innovation in XR’: A. What are some of the current uses of ‘tech & innovation in XR’? B. How can XR developers utilize ‘tech & innovation in XR’ to create better applications and products? C. What are some of the challenges associated with applying ‘tech & innovation in XR’? Questioning: 1. What is XR? 2. What are the different types of XR technologies? 3. What are some of the current uses of ‘tech & innovation in XR’? 4. How are these innovations impacting the industry? 5. How can XR developers utilize ‘tech & innovation in XR’ in their work? Assessment: To assess student understanding of the lesson, a multiple-choice quiz could be administered at the end of the session. Questions should cover the topics discussed during the lesson, such as XR technologies, the impact of ‘tech & innovation in XR’, and the implications for XR developers. Differentiation: To ensure that all students have an opportunity to engage with the lesson, a variety of activities and materials should be provided to allow for flexibility in learning styles. For example, visual learners can be provided with video clips and simulated scenarios to illustrate key concepts; hands-on learners can be provided with worksheets and other activities that encourage collaboration and experimentation; and audio learners can be provided with podcasts and recorded materials. Plenary: To conclude the lesson, the students could be asked to create a project that applies the concepts discussed during the lesson to a real-world problem. This could be presented in the form of a presentation or a written report, and should include an analysis of the potential implications of ‘tech & innovation in XR’ for XR development. Video and Worksheet Resources: 1. The Future of XR: https://www.youtube.com/watch?v=7v-8JhuBVY4 2. The Benefits of XR: https://www.youtube.com/watch?v=6ZdJ6-RfVVA 3. XR Innovation Worksheet: https://drive.google.com/file/d/17_rcZ73c0fUR5YJ05PpAurN7yj5fR0L-/view?usp=sharing 4. XR Product Development Worksheet: https://drive.google.com/file/d/1Rb5YFAsfDGpRhAbkbEJYN_nHzTRq3jKZ/view?usp=sharing
1. Sensory play: Set up a playroom full of different tactile, auditory, and visual activities. 2. Social skills role-play: Put on a skit or act out a familiar story to practice communication and social interactions. 3. Movement-based activities: Dancing, running, kicking, and throwing a ball can help the child practice physical and spatial awareness. 4. Art projects: Coloring, drawing, and painting can help regulate sensory overload and provide an opportunity for self-expression. 5. Adaptive sports: Swimming, bowling, or outdoor activities with adapted equipment can provide a safe environment to practice motor and coordination skills. 6. Music-based activities: Listening to songs, making music, and experimenting with musical instruments offer a creative outlet and an opportunity to explore new sounds.
1. Hot Cocoa Scavenger Hunt: Divide the group into teams, and provide each team with a mug and a scrap of paper with clues written on it. The clues lead the teams to different outdoor locations, where they have to find and collect ingredients to make hot cocoa. At the end of the scavenger hunt, the teams gather together to enjoy the hot cocoa they have just made. 2. Winter Animal Tracking: Take the group on a nature walk and teach them about the tracks animals leave in winter. Help them identify the tracks of squirrels, rabbits, birds, foxes, and other animals. Once the group has located the tracks, encourage them to try and guess which animal made them. 3. Snow Art: Provide the group with various art supplies such as construction paper, markers, crayons, and paint to make snow art. Encourage the group to look for interesting shapes in the snow and turn them into snow drawings and paintings.